Slaanesh is the Chaos God of temptation and excess in all things. To gaze on the armies who have sold their souls to the Dark Prince is to endure an assault upon the senses and the mind, for they are riotous, seductive, and lethal.
A Decadent Host surrounds Sigvald, Prince of Slaanesh, wherever he goes. To witness Sigvald at war is to witness a martial skill so magnificent that onlookers are entranced as they are cut down.
The Accursed Reflection is the fourth creation of the unfortunate sorcerer Vannatan, rumoured to have been glimpsed on battlefields all across the Mortal Realm.
Epicurean Revellers are bands of Daemons of Slaanesh, spontaneously summoned to the Mortal Realms through acts of atrocity and vice, allowing them to tear the veil of their own accord.
Gutter Runners are shadowy death squads in service to the Clans Eshin. Each is claw-picked for their skills of stealth and ambush, for the Eshin maintain that promotion must be earned through merit rather than spur-of-the-moment coups.
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute.
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies.
The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield.
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch.
The God of Change is fickle – sometimes he gives and sometimes he takes. His followers work their sorcery and make their plans, manipulating fate to suit their clandestine aims.
The Maggotkin of Nurgle go to war as a tide of filth, rusty armour, and distended flesh. Surrounded by clouds of flies, they march forward relentlessly, closing ranks until they're close enough to unleash their pox-blessed weapons.
Inexorably, the befouled armies of the Maggotkin march upon the lands, sowing despair and disease. Servants of the Plague God Nurgle, they desire only to share his ‘gifts’ and propagate his virulent Garden.
Putrid Blightkings carve their way forward with slime-encrusted blades, hammers, and axes. Their rotting bodies emanate an unnaturally offensive odour that impedes the concentration of nearby priests and wizards.
Festus the Leechlord is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease. His devotion to the Grandfather has seen him swell into a foul Daemon Prince.
Sloven Knights have turned their backs on whatever honour they might once have possessed. Now these diseased cavaliers clad in rotting panoply are sworn to the Grandfather.
Rotswords are Nurglite footsoldiers who exude an acrid stink that causes even the most stalwart of foes to baulk in disgust. Fevered and eager, they wield their ruined but lethal blades with terrifying vigour and abandon.
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