The Sylvaneth, when roused to anger, are wild-hearted masters of the swift ambush. Some resemble ghostly aelves, while others are much more akin to the trees of the forests whence they came. To face them is to face elemental vengeance itself.
The Ossiarch Bonereapers march to war in eerie lockstep – the infantry, cavalry, and massive constructs that make up their ranks seamlessly coordinating their actions to form a cohesive whole.
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
The Lumineth Realm-lords fight alongside the elemental avatars of the realms, unleashing the forces of the earth, air, and sea. Their martial prowess is rarely matched, and their armies are disciplined and well-equipped.
The Maggotkin of Nurgle go to war as a tide of filth, rusty armour, and distended flesh. Surrounded by clouds of flies, they march forward relentlessly, closing ranks until they're close enough to unleash their pox-blessed weapons.
The Blades of Khorne go to war in a blood-frenzied tide. From frothing cultists to sanity-blasting daemons, all are murderers through and through, desiring nothing less than to unleash a flood of gore to wash the Mortal Realms away.
The Kharadron Overlords go to war with armies unlike anything else in the Mortal Realms – mighty sky vessels, floating warriors, and firepower that puts other forces to shame.
The Idoneth Deepkin go to war with a potent mix of warriors, from eel-riding rapid cavalry to sightless thralls that march towards the magical light of fresh souls.
The Orruk Warclans are brutal, kunnin’ and always ready for a scrap. Both the Kruleboyz and Ironjawz love nothing more than a bone-crunching battle and rampaging across the realms on a never-ending quest for violence, causing havoc wherever they go.
The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reaping a grim harvest upon which their very survival depends.
The Ogor Mawtribes scour the realms for meaty delicacies, gouging circular paths of devastation as they gobble up anything and everything they can find.
The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying heights.
Many legends surround the Seraphon. It is said that they have visited the Mortal Realms since time immemorial and fly the Aetheric Void in golden temple-ships full of unknowable technology.
The Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they see themselves as valiant knights and honest soldiers, they are, in truth, wretched fiends who hunger for flesh.
Shrieking and swirling from the grave, the spectral Nighthaunt bear Nagash’s malice. Punished for their crimes in life with eternal servitude to the Great Necromancer, their bitterness fuels them to fight without end.
The Ossiarch Bonereapers march upon the realms to carry out Nagash's eternal mission of conquest. Their strategy, both on and off the battlefield, is dictated by dispassionate logic.
The duardin Sons of Grimnir hurl themselves into the fray with fierce battle-joy, war hymns upon their lips, and ur-gold runes hammered in their bare flesh.
From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarled-bark guardians.
The Cities of Sigmar are mighty fortresses – disparate alliances of humans, duardin, and aelves. They stand shoulder to shoulder to bring order and sanity to the Mortal Realms.
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