White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Archmagos Belisarius Cawl invites representatives from across the Imperium, hoping to secure their assistance in unlocking the secrets of the pylon network.
Loreseeker Elarin delves into the tomb-prison of Nagash, in order to prevent his resurrection. What she finds there is very different from what she expects.
Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome.
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Before he was a legend, Commissar Yarrick was already a hero, as you'll discover in this omnibus of two novels, a novella, and six short stories set across his life and career.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Saving the life of a blaspheming warrior priest, Gotrek finds himself bound to a new companion – and drawn to the Realm of Life, where a terrible threat is infecting its way into reality.
Vandus Hammerhand leads the Hammers of Sigmar into the Great Parch of Aqshy to confront an old foe. Together, they will all learn whether they can live up to their stellar reputation.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Heldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upon a more primal power.
Zothar is an Ossiarch Bonereaper who rules over a city in Shyish. He bargained with Nagash to preserve his dead son's soul, choosing a new host from the victor of the Games – a festival that takes place once each decade.
Having secured Baal, the Flesh Tearers receive timely reinforcements from the Indomitus Crusade. In that moment of hope, however, they realise they've not heard from their now isolated homeworld of Cretacia in far too long…
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