The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour.
Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable prey-being, or pursuing some other ineffable goal.
Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in even the most hardened prey.
Living heavy weapons for Tyranids armies
Five push-fit Barbgaunts armed with symbiotic barblaunchers
Shower the enemy with explosive volleys of jagged chitinous fragments
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. hunter-slayer spawned Hormagaunts can be left to rampage across battlefields and populations, wearing down defence lines and forcing the prey to expend lives and ammunition.
Tyranids flood the battlefield with a veritable tide of nightmarish creatures – all chitinous armour plates, savage claws, and lashing tentacles. Few foes can withstand them, overwhelmed as they are by sheer numbers and huge beasts.
Tyranids come in a shocking variety of forms, each more terrible than the last. Small disruption forces have been observed, led by a so-called Parasite of Mortrex.
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