The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch.
The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible power.
The Emperor's Children march to war with a veritable carnival of different units, including the sanity-blasting Noise Marines, the cavorting Flawless Blades, and their Slaanesh Daemon allies.
The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way.
The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry.
Cadia has fallen. Last to escape the hell that was the Thirteenth Black Crusade's destruction of their home world, the Cadian 101st are bloodied, but unbroken as they fight to prove they deserve the legacy that was left to them.
In the corpse of Embergard, glory and honour bow to the need for victory. A knife in the back here, a throttling grip from the darkness there – inglorious reversals of fortune are not merely rife, but the order of the day.
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