The Tomb Kings loved nothing more than constructing grand tombs for their royalty that could also function as Blood Bowl stadiums – what better way to honour the dead than playing sports on their grave!
Tomb Kings teams have been playing the game longer than most races were even aware that it existed, and they're keen to show these upstarts how it's meant to be done.
The richest nobles of Bretonnia make their homes in the many castles that dot the land, the courtyards of which have been converted into Blood Bowl pitches where Knightley teams train.
Bretonnian teams are known for playing clean, proper Blood Bowl. You'd think this would be a disadvantage, but they make it work with heavy armour and impressive athleticism.
Bretonnian teams play by a strict code of honour, and despite not being able to cheat, they excel on the pitch due to their training, heavy armour, and desire to win glory for the Lady!
Gnomes frankly have a tough time winning a game of Blood Bowl but bringing along a Treeman is a great way to close the height gap also the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against serious teams.
Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game.
Noble Vampires often partake in games of Blood Bowl alongside their human Thralls to showcase their immortal superiority and indulge in a little bloodlust.
A full set of reference cards for Underworld Denizens teams
Blank cards to track details for Skaven, Goblins, and Snotlings, plus Big Guys
Includes Special Play cards exclusive to the Underworld Denizens team
Blood Bowl heads to the streets in this mayhem-packed expansion
Play between market stalls or in sewers with a double-sided pitch and dug-outs
Includes expanded rules to use your existing teams as enthusiastic amateurs
Combine the best of Human, Dwarf, and Halfling players in one team
Mixed teams offer new challenges and fun modelling opportunities
Customise your team with two sets of balls, turn markers, and coins, plus specific Old World Alliance transfers
Pair up skittering Skaven and madcap Goblin players in one team
Mixed teams offer new challenges and fun modelling opportunities
Customise your team with two sets of balls, turn markers, and coins, plus specific Underworld Denizens transfers
A full set of reference cards for Old World Alliance teams
Blank cards to track details for Humans, Dwarfs, and Halflings, plus Big Guys
Includes Special Play cards exclusive to the Old World Alliance team
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