Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition.
The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endless multitudes to annihilate their enemies.
Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death frenzy.
Rat Ogors are rabid war-mutants created by grafting nimble Skaven to the muscled bulk of ogorkind through strange flesh-crafting, sorcery and infusing them with warpstone shards.
Sormvermin are easily identifiable by their relative bulk and aura of malice. Hand-picked from the most promising spawn of the litter – usually due to devouring many of their brood-mates.
The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reaping a grim harvest upon which their very survival depends.
The Ogor Mawtribes scour the realms for meaty delicacies, gouging circular paths of devastation as they gobble up anything and everything they can find.
The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying heights.
Many legends surround the Seraphon. It is said that they have visited the Mortal Realms since time immemorial and fly the Aetheric Void in golden temple-ships full of unknowable technology.
The Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they see themselves as valiant knights and honest soldiers, they are, in truth, wretched fiends who hunger for flesh.
Shrieking and swirling from the grave, the spectral Nighthaunt bear Nagash’s malice. Punished for their crimes in life with eternal servitude to the Great Necromancer, their bitterness fuels them to fight without end.
The Ossiarch Bonereapers march upon the realms to carry out Nagash's eternal mission of conquest. Their strategy, both on and off the battlefield, is dictated by dispassionate logic.
The duardin Sons of Grimnir hurl themselves into the fray with fierce battle-joy, war hymns upon their lips, and ur-gold runes hammered in their bare flesh.
From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarled-bark guardians.
The Cities of Sigmar are mighty fortresses – disparate alliances of humans, duardin, and aelves. They stand shoulder to shoulder to bring order and sanity to the Mortal Realms.
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