Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an Inquisitor.
If the being known as Nekrosor Ammentar ever had a true name or identity, it has long since been lost. It is said by some to have been the first to succumb to the Destroyers' madness, and everywhere it goes, murderous insanity follows.
It is said that a dark terror stalks the mountain pass high above Cirith Ungol, traversing its winding tunnels and hunting any who stray into its domain.
Nekrosor Ammentar's cursed destroyer cults are more powerful than ever, rising up to annihilate the living. They make short work of anyone foolish enough to oppose them, as they methodically unleash devastation at close range and from afar.
Wolf Scouts are a wild pack that's capable of operating far from the rest of their battle-brothers. Chosen for their maverick nature, every member of a Wolf Scouts kill team has their own equipment and loadout, and their own saga to write.
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress.
A cold pall of terror settles across the industrial world of Garranox. Into this simmering cauldron of fear and discontent comes a Murderwing of the Night Lords.
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior.
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior.
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress.
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies.
The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield.
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