Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins.
Lord Marshal Dreir leads from the front, despite his lofty rank, and often to the horror of his superiors. That he and his loyal Krieg steed have emerged from so many battles alive and victorious speaks to his skill as both commander and cavalry soldier.
White Dwarf is the official Warhammer magazine, packed with amazing monthly content including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the March issue:
A Warhammer Age of Sigmar Novel
Hannivor Toll, together with Armand Callis, warrior and confidante plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome
Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack.
Death Korps Heavy Weapons Squads are deployed to support infantry assaults, forming overlapping fields of fire to pin down the enemy and enable waves of infantry to advance.
Krieg Command Squads are led by representatives of the Officio Prefectus, most commonly a high-ranking Commissar, assisted by a retinue of veterans and junior officers. They lead from the front and will often be found in the thickest fighting.
Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal.
Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat.
Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle.
The Gloomspite Gitz go to war under the light of the Bad Moon, their deity in the shape of a massive glowing rock in the sky. Under it's wan light, they are taken by a madness that carries them across the Mortal Realms in a riot of destruction.
Ratlings are snipers and spotters without peer in the Astra Militarum these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice
The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way.
Cursed Sepulchres are drenched in the energies of death – sites of necromantic potential where hundreds or even thousands of souls met their tragic end amidst violence and horror.
The Soulblight Gravelords are surrounded by Shyishan magic, and they manifest its power with an almost instinctual ease. Great skeletal hands appear, swarms of bats materialise, and the dead spontaneously rise from their tombs.
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