Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm.
Imperial Agents are a wide-ranging and eclectic mix of specialised warriors, strategists, assassins, investigators, law enforcement, and other potential combatants that remain constantly vigilant in order to fight the enemies of the Imperium.
ferocious boarding actions rage through the corridors and strobe-lit chambers of voidships. The fires of this age of war burn just as fiercely amidst the stars as they do on any planet's surface.
Grab your reference cards and get ready to unleash hell on the bloody war-torn battlefields of Tallarn for your games of Horus Heresy: Legions Imperialis.
The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reaping a grim harvest upon which their very survival depends.
The Ogor Mawtribes scour the realms for meaty delicacies, gouging circular paths of devastation as they gobble up anything and everything they can find.
The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying heights.
The armies of the Lumineth Realm-lords are glorious to behold. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor spirits of their home to cleanse the Mortal Realms of ruin and corruption.
Many legends surround the Seraphon. It is said that they have visited the Mortal Realms since time immemorial and fly the Aetheric Void in golden temple-ships full of unknowable technology.
The Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they see themselves as valiant knights and honest soldiers, they are, in truth, wretched fiends who hunger for flesh.
Shrieking and swirling from the grave, the spectral Nighthaunt bear Nagash’s malice. Punished for their crimes in life with eternal servitude to the Great Necromancer, their bitterness fuels them to fight without end.
The Ossiarch Bonereapers march upon the realms to carry out Nagash's eternal mission of conquest. Their strategy, both on and off the battlefield, is dictated by dispassionate logic.
The duardin Sons of Grimnir hurl themselves into the fray with fierce battle-joy, war hymns upon their lips, and ur-gold runes hammered in their bare flesh.
The Kharadron Overlords maintain sky-fleets as grand as they are formidable. Forged by stoic duardin who value profit above all, they are wonders of artifice and raw firepower.
From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarled-bark guardians.
The Cities of Sigmar are mighty fortresses – disparate alliances of humans, duardin, and aelves. They stand shoulder to shoulder to bring order and sanity to the Mortal Realms.
Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale battles that are fast, tactical, and different every time.
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