Each Chaos Knight is an army unto itself, carrying the sort of weaponry that can tear entire enemy units apart and shred even the sturdiest of battle tanks.
Chaos Knights are weapons of terror, and the sight of one stalking through the rubble is enough to send most opponents fleeing before the battle has even begun.
Across the densely wooded isle of Neos, potent nexuses of life magic pulse. Armies now gather to battle under those vibrant boughs, slipping along hidden paths and seizing sites of Ghyranite power to preserve or turn to their own ends.
Victory in the 41st Millennium lies with maintaining focus on the mission goals, along with fighting a dedicated enemy with their own agenda. A savvy general can both lead their troops in combat, and take and hold priority objectives.
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch.
The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible power.
The armies of the World Eaters are unsubtle hordes of frenzied warriors, slavering daemons, and enraged cultists barely organised into a fighting force.
The Emperor's Children march to war with a veritable carnival of different units, including the sanity-blasting Noise Marines, the cavorting Flawless Blades, and their Slaanesh Daemon allies.
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