The Gloomspite Gitz go to war under the light of the Bad Moon, their deity in the shape of a massive glowing rock in the sky. Under it's wan light, they are taken by a madness that carries them across the Mortal Realms in a riot of destruction.
Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins.
Abandoned by her allies and hunted by the Order of Azyr, master assassin Maleneth Witchblade searches for purpose in a place from her past: Nightcliff, the City of Echoes.
Gotrek Gurnisson is a relic of the World-that-Was. His long-time companion Felix is gone, and the oaths the Slayer once clung to are ash, like the lands across which he once raged.
Cadia has fallen. Last to escape the hell that was the Thirteenth Black Crusade's destruction of their home world, the Cadian 101st are bloodied, but unbroken as they fight to prove they deserve the legacy that was left to them.
Black Library novels are action-packed and character-driven, exploring the grim darkness of the far future with verve, ambition, and rich storytelling.
The 41st Millennium is a dark and terrible era where you will find little comfort or hope. Forget the power of technology and science. Forget the promise of progress and advancement.
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in February's issue:
A Cadian Command Squad, consisting of officers and the veteran warriors who protect them, leads their elite force into battle. The core of the army comprises grizzled Kasrkin, armed with a potent arsenal of weapons.
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them.
Lord Marshal Dreir leads from the front, despite his lofty rank, and often to the horror of his superiors. That he and his loyal Krieg steed have emerged from so many battles alive and victorious speaks to his skill as both commander and cavalry soldier.
Death Korps Heavy Weapons Squads are deployed to support infantry assaults, forming overlapping fields of fire to pin down the enemy and enable waves of infantry to advance.
Krieg Command Squads are led by representatives of the Officio Prefectus, most commonly a high-ranking Commissar, assisted by a retinue of veterans and junior officers. They lead from the front and will often be found in the thickest fighting.
Bogrit's Beastgrabbaz have entered the mines beneath Embergard seeking signs of the huge troggoth, Trugg. Their leader, Borgit Wolf-Killa fancies himself as a hunter and uses his mates, Snagz and Hobblin’ Dregg, as bait.
In the corpse of Embergard, glory and honour bow to the need for victory. A knife in the back here, a throttling grip from the darkness there – inglorious reversals of fortune are not merely rife, but the order of the day.
Baharroth, the Cry of the Wind, moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into range, opening fire, and then peeling away to face his next quarry.
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