High Falconer Felgryn is beloved by the serf masses and reviled by his fellow abhorrants as an especially beastly example of an already monstrous lineage.
The Flesh-eater Courts are deluded, believing themselves to be royal subjects performing their duty to liege and land, when in reality they are debased cannibals in thrall to vampiric masters.
The Flesh-eater Courts are accursed and terrifying. Neither fully dead nor alive, ruled by bestial vampire monarchs, these ghouls are trapped in a reality-warping delusion that blinds them to their grim nature.
The Charnel Watch serve as border guardians for the sovereign domains of the Flesh-eater Courts. An Abhorrant Gorewarden commands the detachment as winged Crypt Flayers patrol the skies.
The Nighthaunt are ethereal horrors – the souls of the dead twisted into bitter and hateful creatures who despise the living. They vent their fury on the battlefield, tearing at the foe with ghostly claws and rusted iron weapons.
The Nighthaunt gather across graveyards and battlefields. Ethereal horrors, they seek to visit their agonies upon the living and turn all the lands into a lifeless Necrotopia.
The Blades of Khorne go to war in a blood-frenzied tide. From frothing cultists to sanity-blasting daemons, all are murderers through and through, desiring nothing less than to unleash a flood of gore to wash the Mortal Realms away.
The worshippers of the Blood God do not expect much in the way of boons in return for their devotion. They freely give their prayers of bloodshed and their offering of skulls.
The Blades of Khorne believe that there is release in rage, and power in violence. These devotees of the most wrathful of the Chaos Gods abandon all sanity and nobility, drowning themselves in gore and making offerings of massacre to their master.
Karanak is the daemonic incarnation of Khorne's vengeance. He is worshipped by cultists aspiring to his purity of purpose, and they willingly follow him into the thickest of the fighting.
Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets.
The Kharadron Overlords care little for religion and superstition, relying instead on the precision of machines and the strength of steel to determine the outcome of their battles. Having the right tools to do the job is a point of pride for many.
Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms.
A Vongrim Harpoon Crew is a supreme monster-hunting machine – a gathering of grizzle-bearded veterans who have seen, fought, and killed some of the meanest horrors to ply the sky-lanes.
The Kharadron Overlords go to war with armies unlike anything else in the Mortal Realms – mighty sky vessels, floating warriors, and firepower that puts other forces to shame.
The mighty sky-fleets of the Kharadron Overlords sail forth to war and ever greater profits. These hardy duardin have learned to rely not on gods or magic for protection but on the wondrous innovations of aether-gold technology.
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