The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute.
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies.
The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield.
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch.
The God of Change is fickle – sometimes he gives and sometimes he takes. His followers work their sorcery and make their plans, manipulating fate to suit their clandestine aims.
Lumineth Realm-lords value esoteric knowledge, constantly seeking to bring balance to the Mortal Realms. They manipulate the magical energies of Hysh in subtle but effective ways, tilting the tides of battle in their favour.
The Lumineth Realm-lords epitomise wisdom and martial excellence. Only through their arcane mastery, the devotion of their warrior-monks, and the discipline of their armies can the realms be saved from ruin.
The Lumineth Realm-lords fight alongside the elemental avatars of the realms, unleashing the forces of the earth, air, and sea. Their martial prowess is rarely matched, and their armies are disciplined and well-equipped.
The Maggotkin of Nurgle go to war as a tide of filth, rusty armour, and distended flesh. Surrounded by clouds of flies, they march forward relentlessly, closing ranks until they're close enough to unleash their pox-blessed weapons.
Inexorably, the befouled armies of the Maggotkin march upon the lands, sowing despair and disease. Servants of the Plague God Nurgle, they desire only to share his ‘gifts’ and propagate his virulent Garden.
Putrid Blightkings carve their way forward with slime-encrusted blades, hammers, and axes. Their rotting bodies emanate an unnaturally offensive odour that impedes the concentration of nearby priests and wizards.
Festus the Leechlord is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease. His devotion to the Grandfather has seen him swell into a foul Daemon Prince.
Sloven Knights have turned their backs on whatever honour they might once have possessed. Now these diseased cavaliers clad in rotting panoply are sworn to the Grandfather.
Rotswords are Nurglite footsoldiers who exude an acrid stink that causes even the most stalwart of foes to baulk in disgust. Fevered and eager, they wield their ruined but lethal blades with terrifying vigour and abandon.
The Pustules are an infamous tallyband of Plaguebearers charged with spreading the most virulent diseases across every land yet to feel the Grandfather’s beneficent touch.
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